2017年3月20日 星期一

week 5. form making

1.


(original paper in IJDesign)

2.








3.

persuasive design
4. A hierarchy of consumer needs by P. Jordan:







(image from http://www.sciencedirect.com/science/article/pii/S1369702103012239)
5. Timo Arnall: A form vocabulary for RFID


(retrieved from nearfield.org)
                  Designing with RFID

Skål from Timo on Vimeo.

(nearfield.org)

6.




"Forms in various materials invite touch and manipulation"
Retrieved from interactions

7.

siteless book sample page

8.


Retrieved from "Move to get moved"

9.





Algo.Rhythm from Huaishu on Vimeo.


Problems:
1. How to design simple forms for rich interaction? (including movement-centric, social interaction, self-expression, etc.)
2. What's the relationship between movement and form? Can we think "movement" without form?
3. What kind of form is suitable for movement?

4. Echoing "tangible interaction = form + computing" by Mark Baskinger and Mark Gross, if "tangibility = movement + form", how can Tangibility be explored?
5. Affordance: restriction or hint?

Practice:
regarding "functionality" of a music player, pick up 8 representative forms on the above siteless sample page for 8 Effort qualities of LMA. Draw 8 sketches based on the above forms and corresponding movements.





Retrieved from "Move to get moved"

"Re-routed Radio" projects by industrial design students (a) Nadeem Haidary, (b) Josh Finkle, and (c) Gavin Stewart. These music players were designed to establish new forms of interaction using standard electronics combined with non-traditional materials and expressive physical forms.




Retrieved from "interactions"

EX3: (2017/4/11)

1. Record a video clip that includes rich body movements or hand gestures. (sports, dancing, martial art, ...) Select a background music to make your video interesting.

2. make a physical model of a music player according to the above video
(reference: http://ciid.dk/education/portfolio/idp12/courses/tangible-user-interface/projects/)

3. video prototyping your mock-up model to demonstrate music playing functions (play, pause, stop, next, previous, random, volume up/down)

show the picture of this model on an A2 poster, and analyze according to LMA and gesture patterns (proximity to activate/deactivate, point to activate, rotate to change state, shake to change state...)

Reference: Chapter 4 in Designing Gestural Interfaces

(reference: http://www.trendhunter.com/slideshow/ipod-alternatives)


Next week: 
form core 板,刀片,相片膠,切割墊。

沒有留言:

張貼留言